PRATAMA, Asep Sabilah; KRISDIAWAN, Rio Andriyat; YULYANTO. Implementasi Algoritma Fisher Yates Suffle Pada Game Things Bedroom. Digital Transformation Technology, [S. l.], v. 4, n. 1, p. 196–205, 2024. DOI: 10.47709/digitech.v4i1.3753. Disponível em: https://itscience.org/jurnal/index.php/digitech/article/view/3753. Acesso em: 1 sep. 2026.